Wednesday, March 29, 2006

Back

After a long trip away from my 360, I finally turned it on again last night and treated it to a new game: Blazing Angels.
Not doing a review quite yet because I'm still unsure at this point. I really like aerial games and this is no exception. There are cool things, such as seeing the bullets hit the water as you are firing and creating a splash, but there are some quirky things that I'm getting used to such as the controls.
We'll try and get on Live and let you know more...

Monday, March 20, 2006

Whacky Out Of Town

I got a call last night from Whacky's 360 asking "Would you like to play a game?". I guess with Whacky in Singapore (getting caned?), his 360 is getting lonely. I told him to buy Bejeweled on the 360 so Mrs. Whacky could play and keep his 360 happy. I guess it was not happy last night. In fact, if it called Killer, I woulds say his 360 was desperate.

GRAW still rocks, but there are a few glitches. I keep diving to the ground and then start flying. AI spawns based on your position on the map. In fact, I took out on guy 4 times BEFORE I crossed the trigger using a sniper rifle, and when I did hit the trigger, he came out again.

Monday, March 13, 2006

GR:AW post 2

OK, I'm really digging GR:AW. They put a great effort in this one. For those complainers about the game out there, make some suggestions on what you think can improve this, become a developer and work for Ubi. There is an evolution to gaming, and this series is getting better all the time.
The single player missions are challenging. You have to really know which weapon to use for each segment and use it wisely. It's not just run and gun, you have to know how to control your weapon and your team.
Killer and I have completed the co-op missions and I have only one thing to say: I WANT MORE!! Yes, I am a co-op type of guy and really like the mission aspect of gaming. I could be the exception to the rule since more people like the deathmatch games.
I really like how they did the co-op missions by making it increasingly harder if you have more people in the game. It makes it more challenging as more people come on board. You really have to work in squads to get through the level.
Killer and I started doing a little of the co-op elimination yesterday. Each of the maps require you to choose your weapon wisely.
Again, this game rocks! If you don't have it, get it. If you do get it, put Killer and I on your friends list.

Thursday, March 09, 2006

PS3 not scare Killer

Why.... I have a working Xbox 360... finally. If the games keep getting better, like GRAW, I will have no need to look elsewhere for my gaming pleasure.

GR:AW

It is finally here: A next gen game!!! Ghost Recon: Advanced Warfighter has lived up to the reputation! The graphics are stunning, the sound realistic, the experience phenomenal.
A few examples of the stunning graphics: when firing through a tree, you can see the leaves fall; the bricks on the road look like a road, not a repeated segment; in the training mission, when the helicopter is landing, you see dirt and papers swirl in the wake.
The sound is realistic from the guns firing to throwing a grenade, to hearing the hollow pop from the launcher. You can also hear the background noises of sea gulls and the ocean in the background when by water.

[Killer speaks]
Throw a nade at a car or hit it with a rocket and it flies up in the air. Too cool. Have to try to get under it before it lands! The smoke nades are awesome. If you get into the smoke, that is all you see. The detail rocks. If you zoom in on a box with a label, you can read it. It was not some out of focus letters. Zoom in on anything, enemies, trees, walls... you don't get out of focus pixels, you get nice clear detail. Have to zoom in on Whacky's face to see if that mole is still there. I got lost looking out over the water. The motion of the ocean looks too real. I can not wait to see what they do with Splinter Cell!!
[Killer stops speaking]

[Whacky speak]
If Splinter Cell goes to the level of detail, and even more, that GR:AW has done graphically, I don't mind waiting until September. I'm under the opinion that if you create a game, rush to release it, and it is garbage, don't bother releasing it. Get it right before releasing. R6:Lockdown was a disappointment. Delayed to have it turn out like garbage. That is sad. And, for $60/game, it better not be garbage.
[Whacky off soapbox]

The experience is fantastic! From aiming the gun, to walking, to looking through the sites. Again, it is next gen.
Is it without fault? No. There are some of the old glitches from the R6 days, such as looking through walls. I'm guessing those will be fixed in upcoming updates. From the Live menu, you cannot join a freinds game in progress.
I will play more and write more as I see. Also, I'll go through a full review as I've done previously once I get through a few missions.
Til then, BUY THIS GAME!!!!

Wednesday, March 01, 2006

PS3

The PS3 is really starting to scare me. No, not that it may beat the 360 in sales, which it probably will. It scares me with the amount of new, untested technology in the box.
1) Blu-ray - release date May 23 with the PS3 soon to follow?
2) The Cell processor - not being used anywhere?
3) NVidia RSX Video - Not used anywere

There is only one thing that I can think about with this: Warranty! They better have an extended warranty available on these things because there will be a lot of returns. More than the 360.