Killer and I have been trying to come up with a game rating system that should be fair and covers game aging also.
In the mean time, here is my take on Splinter Cell: Chaos Theory.
Graphics: One of the most stunning graphic games out there. The lighting effects, the movements. You can tell that SC:CT pushes the envelope on the capabilities.
9.5Sound: I cannot wait to get my surround sound set up!! Because I'm in an apartment, hopefully temporarily until we find a house, I have not set up the surround sound yet. But, the sound in here are very cool. 9.5 (may increase with surround sound set up)AI: Again, leading the way in AI. These guys are pretty good. You can tell personalities of each of the characters, which is very surprising. Some are chicken, some are aggressive.
9.8Live: Well, so far, I've only done the co-op missions on it. I can tell you that this is very cool. Trying to get through a mission stealth is tough, but doable. I have yet to try Versus because of the bad taste from SC:PT. From everything I've heard, they've leveled out the playing field, so this may be better. There are some lagging issues, may be the Live service, may be the graphics. Until I play it a little more and try to narrow down cause, for now: 9.5 (will be higher if Versus has changed)Playability: I use this to determine the one important factor: Do I want to put this game down? The answer is: NO!!! I buy games for both online and offline play. Both modes are fantastic. I am not a run and gun type of guy, you can see that from the Halo 2 stats at the top of the page. I'm a more conservative player where I would rather use strategy instead of run and gun. Ghost Recon 2 uses strategy, but their online mode has flaws with the respawn places. Halo 2 is just pure run and gun. I give this a:
10!Overall:
9.6 (may increase)
This may have wavered from some of my forums postings which gave this a 9.9 or a 10. But, after further playing and some frustrations of getting kicked off Live, it has decreased slightly.
We'll have some game play fun stuff in next post...